IdG Ideas in the Mixby Igor De Guglielmo · IdG

Commodore 64: a photorealistic 3D reconstruction

A personal study of the 1982 Commodore 64: reconstructing its shape, keyboard and surfaces in 3D through observation, modelling and comparison with reference photographs.

Detail of the reconstructed 3D keyboard. Render taken from the guide.
Detail of the reconstructed 3D keyboard. Render taken from the guide.

From photographs to a 3D model

Conceived and directed by Igor De Guglielmo, the project was developed with the support of several AI tools and modelling, analysis and rendering programs. The report follows the work on geometry, lettering, materials and lighting, including refinements and the limits of the measurements.

Comparison between the BnF reference photograph and the model’s surface, at the same scale.
Comparison between the BnF reference photograph and the model’s surface, at the same scale.
A sequence of model details: keyboard, badge and ventilation grooves.
A sequence of model details: keyboard, badge and ventilation grooves.

The project guide

The full report is available free of charge in Italian: 34 pages of images, technical comparisons, a linked contents page and source references.

Download the PDF guide · Italian

PDF · 2.7 MB

© 2026 Igor De Guglielmo for protectable original content. An independent project, not affiliated with or endorsed by Commodore. Trademarks belong to their respective owners. The guide is provided for information and education; rights in third-party material remain with the respective rights holders.

Reference photographs and related crops: Bibliothèque nationale de France, Collection Charles Cros no. 1184, via Wikimedia Commons. Sources and terms are listed in the guide. View the photographic source.

3D modelling and printing →